Initial commit: blank C++ project

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yuichipanda committed 2026-11-01 16:30:38 +09:00
1 parent f290a3c0b8
commit 6476c643ce
13 files changed
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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class TacticaTarget : TargetRules
{
public TacticaTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
DefaultBuildSettings = BuildSettingsVersion.V7;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_8;
ExtraModuleNames.Add("Tactica");
}
}
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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class Tactica : ModuleRules
{
public Tactica(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "EnhancedInput" });
PrivateDependencyModuleNames.AddRange(new string[] { });
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}
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// Copyright Epic Games, Inc. All Rights Reserved.
#include "Tactica.h"
#include "Modules/ModuleManager.h"
IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, Tactica, "Tactica" );
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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class TacticaEditorTarget : TargetRules
{
public TacticaEditorTarget( TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V7;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_8;
ExtraModuleNames.Add("Tactica");
}
}