Initial commit: blank C++ project
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{
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"version": "1.0",
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"components": [
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"Component.Unreal.Debugger",
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"Component.Unreal.Ide",
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"Microsoft.Net.Component.4.6.2.TargetingPack",
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"Microsoft.VisualStudio.Component.VC.14.50.18.0.ATL",
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"Microsoft.VisualStudio.Component.VC.14.50.18.0.x86.x64",
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"Microsoft.VisualStudio.Component.VC.Llvm.Clang",
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"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
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"Microsoft.VisualStudio.Component.Windows11SDK.22621",
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"Microsoft.VisualStudio.Workload.CoreEditor",
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"Microsoft.VisualStudio.Workload.ManagedDesktop",
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"Microsoft.VisualStudio.Workload.NativeDesktop",
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"Microsoft.VisualStudio.Workload.NativeGame"
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]
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}
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@@ -0,0 +1,65 @@
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<Solution>
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<Configurations>
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<BuildType Name="Analyze" />
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<BuildType Name="Debug" />
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<BuildType Name="Development" />
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<BuildType Name="Release" />
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</Configurations>
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<Folder Name="/Dependencies/">
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<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.Analytics.Telemetry/EpicGames.Analytics.Telemetry.csproj" />
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<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.Build/EpicGames.Build.csproj" />
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<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.BuildGraph/EpicGames.BuildGraph.csproj" />
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<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.Core/EpicGames.Core.csproj" />
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<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.Horde/EpicGames.Horde.csproj" />
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<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.IoHash/EpicGames.IoHash.csproj" />
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<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.LogMatchers/EpicGames.LogMatchers.csproj" />
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<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.MsBuild/EpicGames.MsBuild.csproj" />
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<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.OIDC/EpicGames.OIDC.csproj" />
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<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.Oodle/EpicGames.Oodle.csproj" />
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<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.Perforce.Fixture/EpicGames.Perforce.Fixture.csproj" />
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<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.Perforce.Managed/EpicGames.Perforce.Managed.csproj" />
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<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.Perforce/EpicGames.Perforce.csproj" />
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<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.ProjectStore/EpicGames.ProjectStore.csproj" />
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<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.Serialization/EpicGames.Serialization.csproj" />
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<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.UBA/EpicGames.UBA.csproj" />
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<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.UHT/EpicGames.UHT.csproj" />
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<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj" />
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</Folder>
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<Folder Name="/Tests/">
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<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.Build.Tests/EpicGames.Build.Tests.csproj" />
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<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.BuildGraph.Tests/EpicGames.BuildGraph.Tests.csproj" />
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<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.Core.Tests/EpicGames.Core.Tests.csproj" />
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<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.Horde.Tests/EpicGames.Horde.Tests.csproj" />
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<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.IoHash.Tests/EpicGames.IoHash.Tests.csproj" />
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<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.LogMatchers.Tests/EpicGames.LogMatchers.Tests.csproj" />
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<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.Perforce.Managed.Tests/EpicGames.Perforce.Managed.Tests.csproj" />
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<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.Perforce.Tests/EpicGames.Perforce.Tests.csproj" />
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<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.Serialization.Tests/EpicGames.Serialization.Tests.csproj" />
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</Folder>
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<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Platforms/VisionOS/Source/Programs/AutomationTool/VisionOS.Automation.csproj" />
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<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/AutomationTool/Android/Android.Automation.csproj" />
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<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/AutomationTool/Apple/Apple.Automation.csproj" />
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<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/AutomationTool/AutomationTool.csproj" />
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<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/AutomationTool/AutomationUtils/AutomationUtils.Automation.csproj" />
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<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/AutomationTool/BuildGraph/BuildGraph.Automation.csproj" />
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<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/AutomationTool/CookedEditor/CookedEditor.Automation.csproj" />
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<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/AutomationTool/CrowdinLocalization/CrowdinLocalization.Automation.csproj" />
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<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/AutomationTool/Gauntlet/Gauntlet.Automation.csproj" />
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<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/AutomationTool/Insights/Insights.Automation.csproj" />
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<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/AutomationTool/IOS/IOS.Automation.csproj" />
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<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/AutomationTool/Linux/Linux.Automation.csproj" />
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<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/AutomationTool/LiveLinkHub/LiveLinkHub.Automation.csproj" />
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<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/AutomationTool/Localization/Localization.Automation.csproj" />
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||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/AutomationTool/LowLevelTests/LowLevelTests.Automation.csproj" />
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||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/AutomationTool/Mac/Mac.Automation.csproj" />
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||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/AutomationTool/Microsoft/Microsoft.Automation.csproj" />
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<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/AutomationTool/Mutable/Mutable.Automation.csproj" />
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||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/AutomationTool/OneSkyLocalization/OneSkyLocalization.Automation.csproj" />
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<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/AutomationTool/Scripts/AutomationScripts.Automation.csproj" />
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<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/AutomationTool/SmartlingLocalization/SmartlingLocalization.Automation.csproj" />
|
||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/AutomationTool/SteamDeck/SteamDeck.Automation.csproj" />
|
||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/AutomationTool/Turnkey/Turnkey.Automation.csproj" />
|
||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/AutomationTool/TVOS/TVOS.Automation.csproj" />
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||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/AutomationTool/Win/Win.Automation.csproj" />
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||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/AutomationTool/XLocLocalization/XLocLocalization.Automation.csproj" />
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</Solution>
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Whitespace-only changes.
@@ -0,0 +1,102 @@
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[/Script/EngineSettings.GameMapsSettings]
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GameDefaultMap=/Engine/Maps/Templates/OpenWorld
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[/Script/Engine.RendererSettings]
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r.AllowStaticLighting=False
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r.Shadow.Virtual.Enable=1
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r.GenerateMeshDistanceFields=True
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r.DynamicGlobalIlluminationMethod=1
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r.ReflectionMethod=1
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r.SkinCache.CompileShaders=True
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r.RayTracing=True
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r.RayTracing.RayTracingProxies.ProjectEnabled=True
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r.Substrate=True
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r.Substrate.ProjectGBufferFormat=0
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
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r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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-D3D12TargetedShaderFormats=PCD3D_SM5
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+D3D12TargetedShaderFormats=PCD3D_SM6
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-D3D11TargetedShaderFormats=PCD3D_SM5
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+D3D11TargetedShaderFormats=PCD3D_SM5
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Compiler=Default
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AudioSampleRate=48000
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AudioCallbackBufferFrameSize=1024
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AudioNumBuffersToEnqueue=1
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AudioMaxChannels=0
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AudioNumSourceWorkers=4
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SpatializationPlugin=
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SourceDataOverridePlugin=
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ReverbPlugin=
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OcclusionPlugin=
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CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
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CacheSizeKB=65536
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MaxChunkSizeOverrideKB=0
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bResampleForDevice=False
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MaxSampleRate=48000.000000
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HighSampleRate=32000.000000
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MedSampleRate=24000.000000
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LowSampleRate=12000.000000
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MinSampleRate=8000.000000
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CompressionQualityModifier=1.000000
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AutoStreamingThreshold=0.000000
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SoundCueCookQualityIndex=-1
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[/Script/LinuxTargetPlatform.LinuxTargetSettings]
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-TargetedRHIs=SF_VULKAN_SM5
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+TargetedRHIs=SF_VULKAN_SM6
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[/Script/MacTargetPlatform.MacTargetSettings]
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-TargetedRHIs=SF_METAL_SM5
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+TargetedRHIs=SF_METAL_SM6
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Desktop
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AppliedTargetedHardwareClass=Desktop
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DefaultGraphicsPerformance=Maximum
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AppliedDefaultGraphicsPerformance=Maximum
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[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
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CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
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[/Script/Engine.UserInterfaceSettings]
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bAuthorizeAutomaticWidgetVariableCreation=False
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FontDPIPreset=Standard
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FontDPI=72
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[/Script/Engine.Engine]
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+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/Tactica")
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/Tactica")
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[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
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bEnablePlugin=True
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bAllowNetworkConnection=True
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||||
SecurityToken=4E6C1A6E4A3DF413626A94BEF1FF27E2
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bIncludeInShipping=False
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bAllowExternalStartInShipping=False
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bCompileAFSProject=False
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bUseCompression=False
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bLogFiles=False
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bReportStats=False
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ConnectionType=USBOnly
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bUseManualIPAddress=False
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ManualIPAddress=
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@@ -0,0 +1,11 @@
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[/Script/CommonUI.CommonUISettings]
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CommonButtonAcceptKeyHandling=TriggerClick
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[ConsoleVariables]
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CommonUI.CheckKeyboardFocusAndParentage=1
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CommonUI.DisallowUserFocusedWidgetForPendingFocusRecipient=1
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CommonUI.FallbackToDesiredOnAutoRestoreFailure=1
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||||
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||||
[/Script/EngineSettings.GeneralProjectSettings]
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ProjectID=A5ED23734DDC8A50367BBD96CCE1B2EE
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@@ -0,0 +1,84 @@
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[/Script/Engine.InputSettings]
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-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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||||
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
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||||
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
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-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
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+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
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||||
+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
bAltEnterTogglesFullscreen=True
|
||||
bF11TogglesFullscreen=True
|
||||
bUseMouseForTouch=False
|
||||
bEnableMouseSmoothing=True
|
||||
bEnableFOVScaling=True
|
||||
bCaptureMouseOnLaunch=True
|
||||
bEnableLegacyInputScales=True
|
||||
bEnableMotionControls=True
|
||||
bFilterInputByPlatformUser=False
|
||||
bShouldFlushPressedKeysOnViewportFocusLost=True
|
||||
bAlwaysShowTouchInterface=False
|
||||
bShowConsoleOnFourFingerTap=True
|
||||
bEnableGestureRecognizer=False
|
||||
bUseAutocorrect=False
|
||||
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
|
||||
DefaultViewportMouseLockMode=LockOnCapture
|
||||
FOVScale=0.011110
|
||||
DoubleClickTime=0.200000
|
||||
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
|
||||
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
|
||||
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
|
||||
-ConsoleKeys=Tilde
|
||||
+ConsoleKeys=Tilde
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
using UnrealBuildTool;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class TacticaTarget : TargetRules
|
||||
{
|
||||
public TacticaTarget(TargetInfo Target) : base(Target)
|
||||
{
|
||||
Type = TargetType.Game;
|
||||
DefaultBuildSettings = BuildSettingsVersion.V7;
|
||||
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_8;
|
||||
ExtraModuleNames.Add("Tactica");
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
using UnrealBuildTool;
|
||||
|
||||
public class Tactica : ModuleRules
|
||||
{
|
||||
public Tactica(ReadOnlyTargetRules Target) : base(Target)
|
||||
{
|
||||
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
|
||||
|
||||
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "EnhancedInput" });
|
||||
|
||||
PrivateDependencyModuleNames.AddRange(new string[] { });
|
||||
|
||||
// Uncomment if you are using Slate UI
|
||||
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
|
||||
|
||||
// Uncomment if you are using online features
|
||||
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
|
||||
|
||||
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#include "Tactica.h"
|
||||
#include "Modules/ModuleManager.h"
|
||||
|
||||
IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, Tactica, "Tactica" );
|
||||
@@ -0,0 +1,6 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
using UnrealBuildTool;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class TacticaEditorTarget : TargetRules
|
||||
{
|
||||
public TacticaEditorTarget( TargetInfo Target) : base(Target)
|
||||
{
|
||||
Type = TargetType.Editor;
|
||||
DefaultBuildSettings = BuildSettingsVersion.V7;
|
||||
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_8;
|
||||
ExtraModuleNames.Add("Tactica");
|
||||
}
|
||||
}
|
||||
+225
@@ -0,0 +1,225 @@
|
||||
<Solution>
|
||||
<Configurations>
|
||||
<BuildType Name="DebugGame" />
|
||||
<BuildType Name="DebugGame Editor" />
|
||||
<BuildType Name="Development" />
|
||||
<BuildType Name="Development Editor" />
|
||||
<BuildType Name="Shipping" />
|
||||
<Platform Name="Win64" />
|
||||
<Platform Name="Win64-arm64" />
|
||||
<Platform Name="Win64-arm64ec" />
|
||||
</Configurations>
|
||||
<Folder Name="/Engine/">
|
||||
<Project Path="Intermediate/ProjectFiles/UE5.vcxproj" Id="6aa32d3e-f46c-3c9c-91a1-7cbcc9ca2a42">
|
||||
<BuildType Project="BuiltWithUnrealBuildTool" />
|
||||
<Platform Project="Win64" />
|
||||
<Build Project="false" />
|
||||
</Project>
|
||||
</Folder>
|
||||
<Folder Name="/Games/">
|
||||
<Project Path="Intermediate/ProjectFiles/Tactica.vcxproj" Id="2909b9f6-fd51-3750-b47b-09c8eed11b76">
|
||||
<BuildType Solution="DebugGame Editor|Win64" Project="DebugGame_Editor" />
|
||||
<BuildType Solution="DebugGame Editor|Win64-arm64" Project="Win64_arm64_DebugGame_Editor" />
|
||||
<BuildType Solution="DebugGame Editor|Win64-arm64ec" Project="Win64_arm64ec_DebugGame_Editor" />
|
||||
<BuildType Solution="DebugGame|Win64-arm64" Project="Win64_arm64_DebugGame" />
|
||||
<BuildType Solution="DebugGame|Win64-arm64ec" Project="Win64_arm64ec_DebugGame" />
|
||||
<BuildType Solution="Development Editor|Win64" Project="Development_Editor" />
|
||||
<BuildType Solution="Development Editor|Win64-arm64" Project="Win64_arm64_Development_Editor" />
|
||||
<BuildType Solution="Development Editor|Win64-arm64ec" Project="Win64_arm64ec_Development_Editor" />
|
||||
<BuildType Solution="Development|Win64-arm64" Project="Win64_arm64_Development" />
|
||||
<BuildType Solution="Development|Win64-arm64ec" Project="Win64_arm64ec_Development" />
|
||||
<BuildType Solution="Shipping|Win64-arm64" Project="Win64_arm64_Shipping" />
|
||||
<BuildType Solution="Shipping|Win64-arm64ec" Project="Win64_arm64ec_Shipping" />
|
||||
<Platform Project="x64" />
|
||||
</Project>
|
||||
</Folder>
|
||||
<Folder Name="/Programs/">
|
||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/AutomationTool/AutomationTool.csproj">
|
||||
<BuildType Project="Development" />
|
||||
</Project>
|
||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj">
|
||||
<BuildType Project="Development" />
|
||||
</Project>
|
||||
</Folder>
|
||||
<Folder Name="/Programs/Automation/">
|
||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Platforms/VisionOS/Source/Programs/AutomationTool/VisionOS.Automation.csproj">
|
||||
<BuildType Project="Development" />
|
||||
</Project>
|
||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/AutomationTool/Android/Android.Automation.csproj">
|
||||
<BuildType Project="Development" />
|
||||
</Project>
|
||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/AutomationTool/Apple/Apple.Automation.csproj">
|
||||
<BuildType Project="Development" />
|
||||
</Project>
|
||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/AutomationTool/AutomationUtils/AutomationUtils.Automation.csproj">
|
||||
<BuildType Project="Development" />
|
||||
</Project>
|
||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/AutomationTool/BuildGraph/BuildGraph.Automation.csproj">
|
||||
<BuildType Project="Development" />
|
||||
</Project>
|
||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/AutomationTool/CookedEditor/CookedEditor.Automation.csproj">
|
||||
<BuildType Project="Development" />
|
||||
</Project>
|
||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/AutomationTool/CrowdinLocalization/CrowdinLocalization.Automation.csproj">
|
||||
<BuildType Project="Development" />
|
||||
</Project>
|
||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/AutomationTool/Gauntlet/Gauntlet.Automation.csproj">
|
||||
<BuildType Project="Development" />
|
||||
</Project>
|
||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/AutomationTool/Insights/Insights.Automation.csproj">
|
||||
<BuildType Project="Development" />
|
||||
</Project>
|
||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/AutomationTool/IOS/IOS.Automation.csproj">
|
||||
<BuildType Project="Development" />
|
||||
</Project>
|
||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/AutomationTool/Linux/Linux.Automation.csproj">
|
||||
<BuildType Project="Development" />
|
||||
</Project>
|
||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/AutomationTool/LiveLinkHub/LiveLinkHub.Automation.csproj">
|
||||
<BuildType Project="Development" />
|
||||
</Project>
|
||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/AutomationTool/Localization/Localization.Automation.csproj">
|
||||
<BuildType Project="Development" />
|
||||
</Project>
|
||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/AutomationTool/LowLevelTests/LowLevelTests.Automation.csproj">
|
||||
<BuildType Project="Development" />
|
||||
</Project>
|
||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/AutomationTool/Mac/Mac.Automation.csproj">
|
||||
<BuildType Project="Development" />
|
||||
</Project>
|
||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/AutomationTool/Microsoft/Microsoft.Automation.csproj">
|
||||
<BuildType Project="Development" />
|
||||
</Project>
|
||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/AutomationTool/Mutable/Mutable.Automation.csproj">
|
||||
<BuildType Project="Development" />
|
||||
</Project>
|
||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/AutomationTool/OneSkyLocalization/OneSkyLocalization.Automation.csproj">
|
||||
<BuildType Project="Development" />
|
||||
</Project>
|
||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/AutomationTool/Scripts/AutomationScripts.Automation.csproj">
|
||||
<BuildType Project="Development" />
|
||||
</Project>
|
||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/AutomationTool/SmartlingLocalization/SmartlingLocalization.Automation.csproj">
|
||||
<BuildType Project="Development" />
|
||||
</Project>
|
||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/AutomationTool/SteamDeck/SteamDeck.Automation.csproj">
|
||||
<BuildType Project="Development" />
|
||||
</Project>
|
||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/AutomationTool/Turnkey/Turnkey.Automation.csproj">
|
||||
<BuildType Project="Development" />
|
||||
</Project>
|
||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/AutomationTool/TVOS/TVOS.Automation.csproj">
|
||||
<BuildType Project="Development" />
|
||||
</Project>
|
||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/AutomationTool/Win/Win.Automation.csproj">
|
||||
<BuildType Project="Development" />
|
||||
</Project>
|
||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/AutomationTool/XLocLocalization/XLocLocalization.Automation.csproj">
|
||||
<BuildType Project="Development" />
|
||||
</Project>
|
||||
</Folder>
|
||||
<Folder Name="/Programs/Shared/">
|
||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.Analytics.Generators/EpicGames.Analytics.Generators.csproj">
|
||||
<BuildType Project="Development" />
|
||||
</Project>
|
||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.Analytics.PerformanceTrends/EpicGames.Analytics.PerformanceTrends.csproj">
|
||||
<BuildType Project="Development" />
|
||||
</Project>
|
||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.Analytics.Telemetry/EpicGames.Analytics.Telemetry.csproj">
|
||||
<BuildType Project="Development" />
|
||||
</Project>
|
||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.AspNet/EpicGames.AspNet.csproj">
|
||||
<BuildType Project="Development" />
|
||||
</Project>
|
||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.Benchmarks/EpicGames.Benchmarks.csproj">
|
||||
<BuildType Project="Development" />
|
||||
</Project>
|
||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.Build/EpicGames.Build.csproj">
|
||||
<BuildType Project="Development" />
|
||||
</Project>
|
||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.BuildGraph/EpicGames.BuildGraph.csproj">
|
||||
<BuildType Project="Development" />
|
||||
</Project>
|
||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.Core/EpicGames.Core.csproj">
|
||||
<BuildType Project="Development" />
|
||||
</Project>
|
||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.Horde/EpicGames.Horde.csproj">
|
||||
<BuildType Project="Development" />
|
||||
</Project>
|
||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.IoHash/EpicGames.IoHash.csproj">
|
||||
<BuildType Project="Development" />
|
||||
</Project>
|
||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.LogMatchers/EpicGames.LogMatchers.csproj">
|
||||
<BuildType Project="Development" />
|
||||
</Project>
|
||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.MongoDB/EpicGames.MongoDB.csproj">
|
||||
<BuildType Project="Development" />
|
||||
</Project>
|
||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.MsBuild/EpicGames.MsBuild.csproj">
|
||||
<BuildType Project="Development" />
|
||||
</Project>
|
||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.OIDC/EpicGames.OIDC.csproj">
|
||||
<BuildType Project="Development" />
|
||||
</Project>
|
||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.Oodle/EpicGames.Oodle.csproj">
|
||||
<BuildType Project="Development" />
|
||||
</Project>
|
||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.Perforce.Fixture/EpicGames.Perforce.Fixture.csproj">
|
||||
<BuildType Project="Development" />
|
||||
</Project>
|
||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.Perforce.Managed/EpicGames.Perforce.Managed.csproj">
|
||||
<BuildType Project="Development" />
|
||||
</Project>
|
||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.Perforce/EpicGames.Perforce.csproj">
|
||||
<BuildType Project="Development" />
|
||||
</Project>
|
||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.ProjectStore/EpicGames.ProjectStore.csproj">
|
||||
<BuildType Project="Development" />
|
||||
</Project>
|
||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.Redis/EpicGames.Redis.csproj">
|
||||
<BuildType Project="Development" />
|
||||
</Project>
|
||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.ScriptBuild/EpicGames.ScriptBuild.csproj">
|
||||
<BuildType Project="Development" />
|
||||
</Project>
|
||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.Serialization/EpicGames.Serialization.csproj">
|
||||
<BuildType Project="Development" />
|
||||
</Project>
|
||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.Slack/EpicGames.Slack.csproj">
|
||||
<BuildType Project="Development" />
|
||||
</Project>
|
||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.Tracing/EpicGames.Tracing.csproj">
|
||||
<BuildType Project="Development" />
|
||||
</Project>
|
||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.UBA/EpicGames.UBA.csproj">
|
||||
<BuildType Project="Development" />
|
||||
</Project>
|
||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Source/Programs/Shared/EpicGames.UHT/EpicGames.UHT.csproj">
|
||||
<BuildType Project="Development" />
|
||||
</Project>
|
||||
</Folder>
|
||||
<Folder Name="/Programs/UnrealBuildTool.Plugins/">
|
||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Plugins/ScriptPlugin/Source/ScriptGeneratorUbtPlugin/ScriptGeneratorUbtPlugin.ubtplugin.csproj">
|
||||
<BuildType Project="Development" />
|
||||
</Project>
|
||||
</Folder>
|
||||
<Folder Name="/Rules/">
|
||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Intermediate/Build/BuildRulesProjects/UE5ProgramRules/UE5ProgramRules.csproj">
|
||||
<BuildType Project="Development" />
|
||||
</Project>
|
||||
<Project Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Intermediate/Build/BuildRulesProjects/UE5Rules/UE5Rules.csproj">
|
||||
<BuildType Project="Development" />
|
||||
</Project>
|
||||
<Project Path="Intermediate/Build/BuildRulesProjects/TacticaModuleRules/TacticaModuleRules.csproj">
|
||||
<BuildType Project="Development" />
|
||||
</Project>
|
||||
</Folder>
|
||||
<Folder Name="/Visualizers/">
|
||||
<File Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Extras/VisualStudioDebugging/Unreal.natjmc" />
|
||||
<File Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Extras/VisualStudioDebugging/Unreal.natstepfilter" />
|
||||
<File Path="../../../../../Program Files/Epic Games/UE_5.8/Engine/Extras/VisualStudioDebugging/Unreal.natvis" />
|
||||
</Folder>
|
||||
<Properties Name="ddbf523f-7eb6-4887-bd51-85a714ff87eb">
|
||||
<Property Name="AvailablePlatforms" Value="Win64" />
|
||||
</Properties>
|
||||
</Solution>
|
||||
@@ -0,0 +1,22 @@
|
||||
{
|
||||
"FileVersion": 3,
|
||||
"EngineAssociation": "{3A89F9E7-4108-A9E2-84E8-6DA1CAD6F6C0}",
|
||||
"Category": "",
|
||||
"Description": "",
|
||||
"Modules": [
|
||||
{
|
||||
"Name": "Tactica",
|
||||
"Type": "Runtime",
|
||||
"LoadingPhase": "Default"
|
||||
}
|
||||
],
|
||||
"Plugins": [
|
||||
{
|
||||
"Name": "ModelingToolsEditorMode",
|
||||
"Enabled": true,
|
||||
"TargetAllowList": [
|
||||
"Editor"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
Reference in new issue
Block a user