Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
32 lines
724 B
C++
32 lines
724 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Pawn.h"
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#include "TacticaCameraPawn.generated.h"
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class UCameraComponent;
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// 固定の俯瞰カメラ。BeginPlayでグリッド全体が収まる位置に自動配置する
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UCLASS()
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class TACTICA_API ATacticaCameraPawn : public APawn
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{
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GENERATED_BODY()
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public:
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ATacticaCameraPawn();
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UPROPERTY(VisibleAnywhere, Category = "Camera")
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TObjectPtr<UCameraComponent> Camera;
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// 俯角(度。マイナスで見下ろす)
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UPROPERTY(EditAnywhere, Category = "Camera")
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float Pitch = -60.0f;
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// グリッドに対する余白の倍率
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UPROPERTY(EditAnywhere, Category = "Camera")
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float MarginScale = 1.2f;
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protected:
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virtual void BeginPlay() override;
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};
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